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Scoot Or Die

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Devlog

  • Version 0.2.0 Update
    December 18, 2019 by PerchDrunkThugz
    Version 0.2.0 is out! We spent the last 2 months adding a variety of features to Mad Mark (actual name TBD) and improving the artwork. Things mostly went well, but there were a few frustrations and th... Continue reading
  • Programmatic Tiling in World Generation
    November 20, 2019 by PerchDrunkThugz
    A World of PG Procedural generation (PG) is core to the roguelite experience. It enhances replayability by ensuring no two play-throughs are too similar, and pushes players to master essential game m... Continue reading
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